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[ MULTIPLAYER ANNOUNCEMENT ]
  

July 27, 2001

Activision and Totally Games Announce Details of Multiplayer
Modes in Star Trek Bridge Commander

Larry Holland's Totally Games confirmed today that they are in development on a dynamic multiplayer experience for armchair captains in Star Trek Bridge Commander. The company revealed for the first time the details of the multiplayer modes.

Star Trek Bridge Commander will transport gamers to the alpha quadrant where they will exchange salvos of phaser fire as captain of Federation, Cardassian, Klingon and Romulan ships in a battle for supremacy of the sector. Players can each control their own ship from Tactical mode, with all the functions of the bridge at their fingertips. The highly anticipated space combat sim will support four-player Internet play via Gamespy and eight-player LAN battles throughout five challenging multiplayer modes including:

Deathmatch -- It's an every-man-for-himself duel. The player selects a ship and attempts to damage and destroy as many ships as possible in either Time Limit or Frag Limit competitions. The player with the highest score wins.

Team deathmatch -- Team Death Match pits two teams against one another in Time or Frag limit competitions to destroy as many ships as possible. High score wins.

Federation vs. non-Federation -- Federation vs. Non-Federation Team Death Match mode pits the Sovereign, Galaxy Akira and Ambassador class ships against their Romulan, Klingon, Cardassian counterparts.

Starbase Attack/Defend Mode -- Players are challenged to defend their star base against enemy fire in timed challenges.

"Turkey Shoot" -- Players engage in instant action mode in a race to shoot as many AI controlled ships as possible in a limited amount of time.