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July
27, 2001
Activision
and Totally Games Announce Details of Multiplayer
Modes in Star Trek Bridge Commander
Larry
Holland's Totally Games confirmed today that they are in development
on a dynamic multiplayer experience for armchair captains in Star
Trek Bridge Commander. The company revealed for the first time the
details of the multiplayer modes.
Star Trek
Bridge Commander will transport gamers to the alpha quadrant where
they will exchange salvos of phaser fire as captain of Federation,
Cardassian, Klingon and Romulan ships in a battle for supremacy of
the sector. Players can each control their own ship from Tactical
mode, with all the functions of the bridge at their fingertips. The
highly anticipated space combat sim will support four-player
Internet play via Gamespy and eight-player LAN battles throughout
five challenging multiplayer modes including:
Deathmatch --
It's an every-man-for-himself duel. The player selects a ship and
attempts to damage and destroy as many ships as possible in either
Time Limit or Frag Limit competitions. The player with the highest
score wins.
Team
deathmatch -- Team Death Match pits two teams against one another in
Time or Frag limit competitions to destroy as many ships as
possible. High score wins.
Federation vs.
non-Federation -- Federation vs. Non-Federation Team Death Match
mode pits the Sovereign, Galaxy Akira and Ambassador class ships
against their Romulan, Klingon, Cardassian counterparts.
Starbase
Attack/Defend Mode -- Players are challenged to defend their star
base against enemy fire in timed challenges.
"Turkey
Shoot" -- Players engage in instant action mode in a race to
shoot as many AI controlled ships as possible in a limited amount of
time.
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